![]() It is restricting when you want it to be free. I feel like this mission is a pretty good example of the whole game. I ended up trying loads of different strategies and build orders but I would never be able meet all the requirements in the time allotted unless I used a particular build order and attacked the lair at roughly the same time frame. You’re only allowed to build one type of armed unit to battle the bandits and the space you are given is tight for the kind of infrastructure you need. You look at what’s available to build in this particular mission and you feel good about the variety but when you look closer there are so aren’t all that many ways to complete the mission. The art style isn’t particularly interesting or inspired. On top of that you were on a timer, which in itself is a deal breaker for me in RTS’s. You needed to defend the town from brigands and eventually go and take out their lair so pilgrims could get to their destination. You needed to grow hops to brew ale and save 300 barrels of ale. The logistical problems were pretty straight forward in this example. So, as an example I played one level in the economic campaign about 20 times because I was curious about just how much freedom the game would allow you to accomplish the required goals. The fact is that although the game seems to give you a whole lot of freedom when it comes managing how you build you economy it’s restrictive in so many ways. At times it can get too much of a headache to manage them all and logistics can be mind boggling. The game has a wealth of resources which you need to use and it can get tricky to balance all of the different currencies you use to build or produce other resources, buildings or units. ![]() ![]() At least they made them a little less annoying by allowing you to place buildings on top of citizens which was the case before the last patch. The tight spaces, probably meant to add an extra planning aspect to the game, are just annoying. It’s still the best part of the game because combat is seriously broken but there are just so many little things that break the experience. Playing castle appeals to the inner most child in meīoy, was I wrong. So, when the game gives me the choice between a military campaign and a economic campaign of course I’m going to choose the latter because even though the game is in fact an RTS, I figured it would allow for some fun with the building aspect of the game. Especially when I get the feeling of accomplishment when I have built up something I can admire. I enjoy games that allow me to focus on building up and dabbling in some sort of combat along the way. ![]() ![]() There is some interesting fun to be had with the management and building aspect if you can get over the many small annoyances and the poor design of the campaigns. The castle management is probably the best aspect of the game. However, I’ve been burned before by promising premises that turns out to be poorly implemented which seems to be a symptom of too many strategy games these days. The marriage of the RTS genre and city management is an interesting match which sound like a jolly good time to me. Stronghold 3 is most definitely not your normal fare. ![]()
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